SDL 3.0
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#include <SDL_render.h>
Data Fields | |
SDL_PixelFormat | format |
int | w |
int | h |
int | refcount |
An efficient driver-specific representation of pixel data
Definition at line 133 of file SDL_render.h.
SDL_PixelFormat SDL_Texture::format |
The format of the texture, read-only
Definition at line 135 of file SDL_render.h.
int SDL_Texture::h |
The height of the texture, read-only.
Definition at line 137 of file SDL_render.h.
int SDL_Texture::refcount |
Application reference count, used when freeing texture
Definition at line 139 of file SDL_render.h.
int SDL_Texture::w |
The width of the texture, read-only.
Definition at line 136 of file SDL_render.h.